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Old Gun: Slot Overview
The scatter-paying win apparatus continues to exert its grip over the hearts and minds of those in the casino game-making community like few others. Hacksaw Gaming partner Backseat Gaming returns for another crack with the scatter pays device in the Wild Western slot Old Gun. The name might sound a bit sad. Is anyone else picturing a tired, rusty, barely functioning firearm sitting in the corner of a wooden frontier home gathering dust, its glory days long since past? Never fear, Old Gun the slot knows how to let off a few rounds, aided by accumulating multiplier values, plus a couple of long and short-fused free spins bonus rounds.
Backseat Gaming has stuck very closely to the Wild West slot script when building a virtual world for Old Gun to inhabit. For the base game, players find themselves facing off against Dynamite Dave in a dusty, tumbleweed-blown town in the middle of absolute nowhere. Tired buildings line the street, if it can be called that, while the sun beats down like a hammer on an anvil - the anvil being people unfortunate enough to have ended up in this forsaken spot. Dave's a bit of a worry, too. If you see someone hovering their hands over their pistols the way he does, well, you better be quick on the draw to beat him or a fast runner.
Old Gun's active space is a 6-reel, 5-row matrix, creating wins when at least 8 matching symbols hit. Winning symbols can be anywhere on the grid; they do not have to connect or form lines or anything like that. Old Gun is a medium-high volatile slot (carrying a 4 out of 5 rating), where the highest RTP comes in at 96.29%, and the stake range is 10 c to $/€100, with many levels in between.
Five somewhat out-of-place gems are Old Gun's low-pay symbols, while 4 in-theme symbols are the highs - bottles, hats, badges, and bullets. Winning combinations formed when 8 matching symbols hit are worth 0.1 to 1.5 times the stake, while 19+ OAK wins pay 50x to 300x. Old Gun doesn't bother having wild symbols.
Old Gun: Slot Features
How it works in Old Gun is that all wins are displayed in a total win bar at the top of the reels and paid out at the end of each spin. Winning symbols are removed making way for new symbols to drop in to fill the empty cells. After the drop, if another win is formed, the tumble mechanic goes again.
Dynamite Symbols
Dynamite symbols are multiplier symbols which are collected by the total win bar after the reels have settled and no new wins occur. If more than one Dynamite symbol is activated at the same time, the values are added together on the total win bar. The sum of all collected Dynamite symbol multipliers is applied to the total win amount before it is awarded. Dynamite symbols can have values of x2 to x200 and are only activated if there is at least one winning combination on the reels.
Fire In The Hole!
This feature may trigger randomly in the base game. When activated, the values on landed Dynamite symbols are increased based on the progression ladder found in the bonus games.
Dynamite Dave's Long Fuse
Players trigger 10 free Dynamite Dave's Long Fuse spins by landing 4 scatter symbols in the base game. In the bonus, there is a progression ladder to increase the minimum possible value on Dynamite symbols. The ladder has 5 levels, which progress by collecting scatter symbols. Every time a higher level is achieved, players win an additional +5 free spins:
- Level 0 - unlocked at the start, x2 minimum multiplier value.
- Level 1 - unlocked by collecting 2 additional scatter symbols, x5 minimum multiplier value.
- Level 2 - unlocked by collecting 3 additional scatter symbols, x10 minimum multiplier value.
- Level 3 - unlocked by collecting 3 additional scatter symbols, x25 minimum multiplier value.
- Level 4 - unlocked by collecting 5 additional scatter symbols, x100 minimum multiplier value.
Dynamite Dave's Short Fuse
Hitting 5 scatters in the base game triggers 10 free Dynamite Dave's Short Fuse spins. The rules are the same for the Short Fuse round as the Long Fuse round, except players may start on Level 1, 2, 3, or 4.
Buy Bonus
No twirling your six-shooter waiting for stuff to happen if you're happy to pay extra. At the bonus buy, you can activate these:
- BonusHunt FeatureSpins - 2x the bet, each spin is 3 times more likely to trigger a bonus game.
- Dynamite FeatureSpins - 15x the bet, each spin is guaranteed to land at least 1 Dynamite symbol with an x2 to x25 multiplier.
- Explosive FeatureSpins - 50x the bet, each spin is guaranteed to land at least 1 Dynamite symbol with an x25 to x100 multiplier.
- Dynamite Dave's Long Fuse - 100x the bet.
- Dynamite Dave's Short Fuse - 200x the bet.
Old Gun: Slot Verdict
Old Gun isn't Backseat Gaming's first scatter pays slot. That honour falls to Pirate Bonanza, which has one or two vague connections to Old Gun. However, Old Gun is actually closer to Hacksaw Gaming's slot Joker Bombs, with just a hint of the scatter pays granddaddy Gates of Olympus throbbing in the background. Backseat has made sure its game has a few distinctions to set it apart from Joker Bombs, though. One thing is that the multipliers which Dynamite symbols are able to spit out have much higher possible values - up to x200 compared to Joker Bombs max x50, but there are no multiplying multis in this game. Another crucial element is Old Gun's minimum multiplier ladder, and like any good ladder-based feature, get to the top of this one, and you could be laughing.
This is because every Dynamite symbol hitting at the top level is going to reveal an x100 or the fabled x200 value. Most likely, reaching the top probably ain't going to be easy, and Old Gun wasn't an easy-going slot in many regards. Bonus buys could be tough on the balance, and while FeatureSpins guarantee at least one Dynamite symbol, they sure as heck don't guarantee a win. However, Backseat Gaming must have been watching its compadre Hacksaw Gaming and taking notes because Old Gun has the technical ability to fire off significant volleys of shots when the multipliers are lining up alongside sizable symbol wins.
Indeed, up to 12,500x the bet is achievable in all game modes, and it's not hard to visualise how that might possibly, theoretically happen. It's also not hard to visualise being shot to bits by Dynamite Dave, such is the dusty, rutted road to potential rewards or ruin that Old Gun is able to send willing participants along.
Good
Whilst echoing other games, Old Gun manages to kick the scatter-paying win mechanic further along the evolutionary path.